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Fey Enchantress

Fey Enchantress CR 11

Source NPC Codex pg. 169
XP 12,800
Elf sorcerer 12
CN Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +12

Defense

AC 21, touch 16, flat-footed 17 (+4 armor, +2 deflection, +3 Dex, +1 dodge, +1 natural)
hp 56 (12d6+12)
Fort +5, Ref +10, Will +12; +2 vs. enchantments
Immune sleep

Offense

Speed 30 ft.
Melee mwk rapier +10/+5 (1d6–1/18–20)
Ranged mwk shortbow +10/+5 (1d6/×3)
Spell-Like Abilities (CL 12th; concentration +17)
8/day—laughing touch
12 rounds/day—fleeting glance
Sorcerer Spells Known (CL 12th; concentration +17)
6th (3/day)—mass suggestion (DC 25)
5th (6/day)—dominate person (DC 24), mind fog (DC 24), tree stride
4th (7/day)—bestow curse (DC 19), charm monster (DC 21), crushing despair (DC 23), poison (DC 19)
3rd (7/day)—deep slumber (DC 22), fly, hold person (DC 22), lightning bolt (DC 18), suggestion (DC 22)
2nd (7/day)—false life, glitterdust (DC 17), hideous laughter (DC 21), scorching ray, spectral hand, touch of idiocy
1st (8/day)—charm person (DC 18), entangle (DC 16), mage armor, magic missile, shield, ventriloquism (DC 16)
0 (at will)—dancing lights, daze (DC 19), detect magic, ghost sound (DC 15), mage hand, message, prestidigitation, ray of frost, read magic
Bloodline fey

Tactics

Before Combat The sorcerer casts false life and mage armor.
During Combat The sorcerer uses her fleeting glance ability to turn invisible, then casts mind fog before using her enchantment spells. She casts spectral hand to deliver touch spells such as bestow curse, poison, or touch of idiocy.
Base Statistics Without false life and mage armor, the sorcerer’s statistics are AC 17, touch 16, flat-footed 13; hp 44.

Statistics

Str 8, Dex 16, Con 10, Int 12, Wis 13, Cha 20
Base Atk +6; CMB +5; CMD 21
Feats Dodge, Eschew Materials, Greater Spell Focus (enchantment), Improved Iron Will, Iron Will, Lightning Reflexes, Spell Focus (enchantment), Weapon Finesse
Skills Bluff +18, Diplomacy +15, Fly +7, Intimidate +18, Knowledge (arcana) +6, Knowledge (nature) +5, Perception +12, Spellcraft +9 (+11 to identify magic item properties)
Languages Common, Elven, Sylvan
SQ bloodline arcana (+2 DC for compulsion spells), elven magic, weapon familiarity, woodland stride
Combat Gear elixir of love (2), scroll of wall of force; Other Gear masterwork rapier, masterwork shortbow with 20 arrows, cloak of resistance +1, hat of disguise, headband of alluring charisma +2, ring of protection +2, jewelry (worth 300 gp), 1,825 gp

The fey enchantress uses her powers to manipulate others, acquire power, and gain wealth.

Elindria

Elindria believes she is the descendant of an exiled faerie queen. She plans to gather sycophants under her banner, claim a stretch of primordial forest, and rule over a court where her minions flatter her and dance for her pleasure.